﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

namespace PP.PPPoker
{
    /// <summary>
    /// FromLua: GameConfig.lua
    /// </summary>
    public class AudioConfig
    {
        public const string ButtonClick = "Audio/common_button_click";
        public const string CardClick = "Audio/card_click";



        public const string Score = "Audio/score";

        public const string GameOVer = "Audio/gameover";



        public const string BGM = "Audio/bgm";
        public const string BGM_End_1 = "Audio/ending1";
        public const string BGM_End_2 = "Audio/ending2";
        public const string BGM_End_3 = "Audio/ending3";
    }
}
